Operation Hardcore: a game by Adam McLellan

Most of you know that music is a big part of my life, and last year was a big year for me: I released 2 EPs, an album and several remixes; 17 or 18 tracks in total, I think!

What you might not know about, however, is my other passion: video games. (well, there have probably been some indications that I play a lot of video games, but I also have an interest and history in video game design and development.)

For 2015 I’ve resolved to really push this envelope, much like I pushed the music envelope in 2014.

On that note, I’d like to officially announce my first independent game title: Operation Hardcore. (well, the original name was “Badass: Operation Hardcore”, but sadly the folks over at Nintendo are likely to veto this so I thought it best to preemptively change the name)

Operation Hardcore is a 2D action game with the heart and soul of a retro game, but the mind and body of a current-gen game, including modern sound design and music (by me), analog controls, HD output, etc. I’m targeting a Wii U release later this year and, depending on how that goes, may be exploring additional platforms in 2016.

While the project is entirely self-funded, I am hoping for some help from friends and family. I’m running an Indiegogo (crowd-funding) campaign for the next month and a half. Anything you can contribute is greatly appreciated, and I’m offering several perks in exchange. Here’s a link to the campaign.

Feel free to reach out with any questions, words of encouragement, words of discouragement (you’re crazy/what the hell are you doing!), or whatever else you can think of 🙂 If you’re a fan of this genre and want to help in other ways, I will be looking for play-testers throughout the course of development (you don’t need a Wii U for this, just a PC and an Xbox 360 controller)

Thanks for your support,

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