So, a lot has happened since I first announced the game a few months back.
Firstly, I’ve partnered with a old internet acquaintance, Ricardo Chirino, to assist with art. He’s also stepped up on the marketing and promotion front in a big way.
Little known fact: he and I worked together on a submission for a 72 hour game dev competition over a decade ago. In fact, the game did fairly well (2nd overall, 1st in sound, as I recall).
Secondly, our Indiegogo campaign came and went. Though we were able to raise a few hundred dollars, it was nowhere near enough to support the cost of developing for Wii U. This led to a decision to instead focus on PC release first.
Ricardo and I then spent the next couple months polishing up a demo, which was released a few weeks ago. In parallel we worked on promoting the game on Steam Greenlight, including putting together this gameplay video:
Well, it looks like everything is coming together! The game was Greenlit on Steam yesterday and we’ve had quite a few downloads of the demo, as well as some feedback/reviews rolling in (make no mistake, the game is hard!)
What’s next for us? Well, another few months of development, for sure. While we already have a full alpha build of the game there’s still a long list of bugs, additional features, and a whole lot of polish that needs to be added.
To those who have supported us over the past few months: I just wanted to say thanks! We’re in it for the long haul, and we promise you it’ll be worth the wait 🙂