I had a bunch of time off for the holidays and nothing to do so I made this little thing to keep myself busy, as well as play around with some of the new stuff in Unity. I hope you like it 🙂
You awaken on a derelict space station. The scientists aboard were researching an invasive species when something went horribly wrong, leaving them near death and unable to call for help. You are tasked with cleaning up the mess.
SSE is inspired by the mechanics of games like Super Meat Boy, and the atmosphere, openness and progression of games like Super Metroid.
In SSE there are no weapons or shooting, nor are there any push-block/switch puzzles. Instead, everything is done indirectly through the environment: lure enemies into electrified pools of water, airlocks, explosive barrels, etc.