Undermine is a procedurally generated survival horror game with roguelike elements. Think Spelunky meets Outlast, in virtual reality.
The concept is pretty simple: you play as a female protagonist who finds herself trapped in a seemingly deserted mine. As you search for a way out, you encounter clues that something has gone horribly wrong. Eventually, you come face to face with it.
In late 2016 I signed a publishing deal with Greenlight Games in the UK, and they were kind of enough to loan me an Oculus Rift as part of the deal.
We’re hoping to have an early access version on the Oculus Rift store for March, and a full release within a few months of that.
For the past 2+ years I’ve locked myself in the studio pretty much every weeknight/end, making pixels move, making crazy electronic sounds. Now, I know what you’re thinking. “How is this different than any other 2 year stretch of your life?” Well, I suppose it’s not THAT different, except this time I actually have something to show for it: my first independent game is now in full release on Steam! Full release as in “it’s
As with pretty much every project ever, it’s taken way longer than I expected, and is nowhere near as grandiose as I had initially schemed, but, it’s done! Another notch on my belt as an independent musician and game developer.
With any luck (and probably a lot of hard work), this is just the start of the next chapter of my life and career. I’ve already lined up a publishing deal for my next game, and have been chatting with some insanely talented folks about partnering on some things in the future.
Thanks to all those who supported me through this project, helped spread the word, or were just there for me when I needed to let off some steam.