Game dev/audio

  • Audio, design and code for “Undermine”, a procedurally generated survival horror game with VR support (TBA 2018)
  • Audio, design and code for “Operation Hardcore”, a retro-inspired action game (2016)
  • Audio and level design for Global Game Jam 2014 entry “Mirror mirror in the cave” (2014)
  • Audio and level design for MiniLD #48 entry “Scheme Theme” (2014)
  • Code and audio editing for “Papa Pirate: Baby Bandit”, an indie game by Kinou Games (2011)
  • Sound design for Xbox Live indie game “Balls N Walls” (2011)
  • Code for Sony Ericsson Game Developer challenge entry “Stumpy” (2004)
  • Music for “ZapEm”, a Tapwave Zodiac game created by Vicious Bytes (2004)
  • Code and audio for 72 hour Game Development Competition entry “Frooty Booty” (2004)
  • Sound design for RetroRemakes competition entry “Dig Dug” (2004)
  • Sound design for “Zappo”, an independent game by Wit Entertainment (2003)
  • Provided three tracks for the original release of the Macintosh fighting game “The Untouchable”

Events promotion (as Phase Productions, Ottawa)

  • Release (1999), Release 2
  • Delicate Beats (1999)
  • Ready 2 Rumble (2000)
  • Ready 2 Rumble Round 2 (2002)

Events promotion (as SnugSound, Halifax)

  • Hosting The Deep End at various locations in Halifax (2010-2015)
  • “Patchwork” series (2010-2012)
  • Kollektiv (2012 to present)