Having recently wrapped up Operation Hardcore, it’s time to tackle my next challenge:
Undermine is a procedurally generated survival horror game with roguelike elements. Think Spelunky meets Outlast, in virtual reality.

The concept is pretty simple: you play as a female protagonist who finds herself trapped in a seemingly deserted mine. As you search for a way out, you encounter clues that something has gone horribly wrong. Eventually, you come face to face with it.

In late 2016 I signed a publishing deal with Greenlight Games in the UK, and they were kind of enough to loan me an Oculus Rift as part of the deal.

We’re hoping to have an early access version on the Oculus Rift store for March, and a full release within a few months of that.
As with Operation Hardcore, I’ll be keeping a devlog on TIGforums.
Last but not least, here’s a sneak peek at some of the original music and sound design I’ve been working on for the game:
Watch this space for more details as things progress!