Having recently wrapped up Operation Hardcore, it’s time to tackle my next challenge:
Undermine is a procedurally generated survival horror game with roguelike elements. Think Spelunky meets Outlast, in virtual reality.
![](https://snugsound.com/wp-content/uploads/2017/02/outfits-300x142.png)
The concept is pretty simple: you play as a female protagonist who finds herself trapped in a seemingly deserted mine. As you search for a way out, you encounter clues that something has gone horribly wrong. Eventually, you come face to face with it.
![](https://snugsound.com/wp-content/uploads/2017/02/Unity-2017-01-29-13-02-04-41-copy-300x169.png)
In late 2016 I signed a publishing deal with Greenlight Games in the UK, and they were kind of enough to loan me an Oculus Rift as part of the deal.
![](https://snugsound.com/wp-content/uploads/2017/02/environment_03_mine_elevator_720-300x238.jpg)
We’re hoping to have an early access version on the Oculus Rift store for March, and a full release within a few months of that.
As with Operation Hardcore, I’ll be keeping a devlog on TIGforums.
Last but not least, here’s a sneak peek at some of the original music and sound design I’ve been working on for the game:
Watch this space for more details as things progress!