Fruity Candy episode 2: drum programming tricks

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So I flip-flopped on the format for the second instalment of Fruity Candy. I contemplated doing a screencast, but then realized that I generally don’t like to listening to the sound of my own voice, and the prospect of trying to record several minutes of it would likely result in me ripping out my hair. So for now it’ll just be another article, the topic of which is drum programming tricks.

I’m sure there are dozens if not hundreds of tutorials out there on this topic, but what I hope will set this one apart is some of the personal techniques I’ve developed. Most of what I cover here will apply to pretty much any DAW/sequencer, but the actual implementation will of course be specific to FL Studio (9).

Preface
This article assumes you’re working directly with drum samples, sampled from records, drums machines, etc. If you’re working with a drum plugin, like the excellent Addictive Drums, then many of these techniques won’t apply. Similarly, if you’re working with multi-sampled drum hits from a real kit then some of the techniques will be less relevant.

Dynamics/movement

One of the most important techniques of programming electronic beats is creating good dynamics/movement. A lot of this comes from hihat programming and ghost notes. I’ll start with the former.

A steady stream of 16th note hihats sounds more like a broken machine gun than a component of a drum beat. There’s no movement or dynamics at all:

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So the first thing you want to do is program some variation, starting with velocity:

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Now, think about what happens when you hit a real hihat more softly – it’s a little more muted, a little less punchy. We can approximate something like this with a lowpass filter:

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Also, a real hi-hat will decay more quickly when you hit it softly. We can replicate this by copying the first hihat channel and adjusting the decay of the volume envelope. We’ll use the original channel for the harder hits, and the new one for softer hits:

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AudioPlayer.embed(“audioplayer_4”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/04%20Hats%20-%20w%20decay.mp3”, noinfo: “yes”});

I’ve also removed a few notes to create a bit more push/pull.

Building kicks

The big kicks you hear in electronic music are usually the result of stacking/layering 2 or more kick samples. So for example, using the low-end from one and the punch from another.

Let’s start with a simple, boomy kick. As you can see it doesn’t have a whole lot of high-end to it:

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AudioPlayer.embed(“audioplayer_5”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/05%20Kick.mp3”, noinfo: “yes”});

I’m going to layer a second kick with more high-end on top, but first I’ll use a lowpass filter to remove what little high-end the first one has. I’ll also increase the attack of the volume envelope to remove the initial transients (you’ll see why in a second):

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AudioPlayer.embed(“audioplayer_6”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/06%20Kick%20-%20w%20attack.mp3”, noinfo: “yes”});

Now, I’ll layer my 2nd kick and adjust the decay so we only get the attack portion of it

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AudioPlayer.embed(“audioplayer_7”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/07%20Low%20+%20high%20kicks.mp3”, noinfo: “yes”});

Basically, what I’ve done here is “cross-fade” between the two kicks using the volume envelopes.

Building snares

The same approach can be applied for snares, although in this case I just layer two of them outright and adjust the envelopes a bit to make them sound as if they’re gated. This helps to create more impact:

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AudioPlayer.embed(“audioplayer_8”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/08%20Snare.mp3”, noinfo: “yes”});

Ghost snares

I’ve picked a complimentary snare, set a relatively short decay and applied the same concepts as I did to my hihats to create some movement:

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AudioPlayer.embed(“audioplayer_9”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/09%20Snare%20+%20ghosts.mp3”, noinfo: “yes”});

Looping

Try looping your samples to create some interesting rhythms. Here I’ve taken a shaker and used a cross-fading loop to make it sound as if somebody’s shaking it a couple times:

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AudioPlayer.embed(“audioplayer_10”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/10%20Shaker.mp3”, noinfo: “yes”});

Reversing and time-stretching

You can also achieve some interesting effects through reversing and stretching samples. For example, I’ve taken one of the snares, timestretched it a bit and reversed it (I did a few other things with it, see if you can pick them out):

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AudioPlayer.embed(“audioplayer_11”, {soundFile: “http://snugsound.com/blog/fruity-candy-2/11%20Swing%20+%20rev.mp3”, noinfo: “yes”});

Swing

As you can probably hear in the above I added some swing using FL Studio’s “Master swing” control. Note that this only applies swing to the step sequencer, however, so if you want to add swing/groove to the piano roll you’ll need to use the Piano Roll Quantizer.

Just for fun

Okay so I’ve added a bit of bass stuff for fun and put it all together:

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It’s… some kind of dubstep… eh?

What’s next?

Download the FL Studio project and poke around. You’ll see I’ve used EQs and limiters in places to do a rough mixdown. That’s outside of the scope of this particular article, but I would encourage you to read up on using compressors and equalizers to mix your tracks.

Until next time…

Update – Jan 17
I received the following feedback from a user on the Image Line forums, which I will try to integrate shortly:

…when using two different kick samples, they may also have differing fundamental pitches.

When two kick drums with different fundamentals sound at the same time, you will either get some rather tasteless distortion or they will sound very disconnected (depending on how much is cut or shared between them) and it is very apparent on a PA and high-end consumer equipment.

So use a FFT or similarly functional spectrum analyzer on your kick samples to find their fundamental pitches and correct them to sound at the same pitch class

It also doesn’t hurt to do the same thing for the snares, but sometimes the distortion is wanted there so it’s up to taste.

Time Travel for free!

So the album is up for renewal on Tunecore and I’ve decided not to renew, which means it will no longer be available for purchase on iTunes and Napster. Instead, I’ve decided to give it away for free!

You can download the tracks individually (as 320kbps MP3s) from SoundCloud here:

Time Travel by Snug

Alternatively, here are some direct download links to the entire album in ZIP format:
96kbps |
320kbps&nbsp]

If you enjoy my music please spread the word, share the album via file sharing, etc. Also, consider buying a physical copy of the CD for a mere $10 CAD. You can do so through PayPal right here:

Thanks for your support 🙂

Thursday Throwback – Jan 13, 2011

I knew for sure that I wanted to share a track from V Recording’s V Classics compilation (c. 1997) for this week’s throwback… but which one? It was a tough decision, but ultimately I settled on this:

Most people would probably know of Krust from his classic track, Warhead, but personally I think this is a much more well-rounded track. The intro may be a touch long, and the drop a tad repetitive, but I find the two balance out quite well. And as with most Krust tracks of this period there’s lots of interesting ear-candy – squelches, weird industrial noises, etc.

This was one of my first vinyls and I’m sure I started many a set with this track. I’d definitely suggest finding yourself a copy of V Classics if you were at all a fan of drum & bass during this era – I’m sure it will bring back lots of memories. And even if you weren’t it will be a good lesson in drum & bass history 🙂

Thursday Throwback – Jan 6, 2011

For the first throwback of 2011 I’m going to share another track that helped to solidify my love of drum & bass, and more specifically, atmospheric/intelligent drum & bass.

For those who don’t know, LTJ Bukem is generally regarded as one of the pioneers of the genre and still active today. He ran Good Looking and related labels, known for the classic Points in Time compilations.

The credit on this is actually Apollo Two – Atlantis (I Need you) (LTJ Bukem Remix). It was released in 93, which for some reason I never fully realized until today. Anyway, enjoy!

Thursday Throwback – Dec 30, 2010

Last one of 2010! Going to take a (brief) break from the techy stuff this week and end the year off with something a little more organic, circa 1997. I would credit this as one of the tunes that got me into drum & bass and I’m sure I’m not the only one. The fact that it had a music video made it that much more accessible – I actually remember seeing it on Much Music. Despite being accessible, this is by no means a cliché track and it definitely broke new ground at the time. Check it:

See you in new year!

Thursday Throwback #1 – Dec 9, 2010

I’m starting a new series here on the blog called Thursday Throwback: every Thursday I’ll post up a tune from the past – likely drum & bass, likely from my vinyl collection – and provide a little commentary where applicable

So without further ado here’s the selection for this week:

Consequently this was one of my first vinyls, if not the first. Also, I heard it at one of the first raves I attended, if not the first! So, a definite classic and a big throwback for me in all regards.